Michael Pattie
This blog is where I talk about my personal projects that don't make this website, usually because they're not done yet, and any other goings on with myself reguarding game design, UVic gamedev, or progrmming in general.
I use Github for my personal and colaborative projects, so feel free to check out the repositories I've contributed to.
I started working at Loud Crow in the fall of 2013 and I am still there today. Since starting there, I've workied on Charlie Brown Thanksgiving, Busytown Mysteries, Monster Pow, and Toon Tales, and most recently, Windy and Friends.
While I was at DJArts in the summer of 2012, I worked mostly on Bushwhacker 2 with a little bit of time spent on Mystic Guardians. Everything about these games and the people behind them can be found here.
NEPTUNE Canada was the client for the NEPTUNE: Ocean Explorer prototype and my employer when I worked on the Grasshoper 3D Camera Camera Array.
USNR's software devision in Parksville provided my first co-op during which I modified and debugged the Millewide application.