• The Deep

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    An action game developed for Ludum Dare 33. Swim around as a shark and eat fish and people to keep your energy up!

  • Showdown

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    A hotseat turn based strategy game in the old west. Try to anticipate your opponents next move to win the shoot out.

  • What Do We Do Now In SPACE

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    Fly through a cloud of shapes to collect the ones you want, but don't touch the ones the game says will hurt you. That's the key to this game from the 2015 Global Game Jam.

  • Soup Bubble

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    Fly through a pipe to escape the gas that's pursuing you in this game made at the 2014 Orca Jam. Featurning textures by Linnea Balt, models by Jame Beasley, and music by Cale Plut

  • The Room

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    Find yourself and escape the room in this javascript/HTML5 game I made for the 2014 Global Game Jam. Featuring art by Linnea Balt

  • Coffee Island Madness

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    Try to order a coffee in this javascript/HTML5 game I made for Orca Jam 2013. Featuring art by Linnea Balt

  • NEPTUNE: Ocean Explorer

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    Developed as a design project for Software Engineering 499 at UVic as a prototype for NEPTUNE Canada to build on. I worked with Tom Gibson and Colton Phillips on this project. WARNING: Contains music and sound effects.

  • Mantra (A.K.A Repeat the Level)

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    My contribution to Verb the Noun, a UVic Gamedev club wide project.

  • Chili Piper Chase

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    A Flashpunk platformer I developed in the 48-hour Orca Jam in 2012 presented exactly as it was at the end of the jam. Featuring art by Marta Ligocki WARNING: Contains music.